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 Chachapoyas Province


Meet the real-life Indiana Jones! Explorer Albert Lin has discovered lost cities in Mexico, Sudan and Scotland - and was almost crushed by a BOULDER while searching for a mysterious civilization in Israel

Daily Mail - Science & tech

Albert Lin might hunt for lost cities, and occasionally wear a wide-brimmed hat, but he and Indiana Jones couldn't be more different in their methods. While Indy had to make do with nothing more high-tech than his whip, this real-life explorer is bringing the best tech out there. Using cutting-edge tools, Albert has uncovered hidden cities of the past everywhere from Scotland to Sudan. Speaking to MailOnline, Albert revealed how he was inches away from being crushed by a boulder while searching for a mysterious civilization in Israel - surviving only thanks to his prosthetic leg. Albert and Indiana Jones might share a taste in hats and adventure but their techniques couldn't be more different Albert Lin is a National Geographic Explorer who uses technology to rediscover lost cities.


The computerization of archaeology: survey on AI techniques

Mantovan, Lorenzo, Nanni, Loris

arXiv.org Artificial Intelligence

This paper analyses the application of artificial intelligence techniques to various areas of archaeology and more specifically: a) The use of software tools as a creative stimulus for the organization of exhibitions; the use of humanoid robots and holographic displays as guides that interact and involve museum visitors; b) The analysis of methods for the classification of fragments found in archaeological excavations and for the reconstruction of ceramics, with the recomposition of the parts of text missing from historical documents and epigraphs; c) The cataloguing and study of human remains to understand the social and historical context of belonging with the demonstration of the effectiveness of the AI techniques used; d) The detection of particularly difficult terrestrial archaeological sites with the analysis of the architectures of the Artificial Neural Networks most suitable for solving the problems presented by the site; the design of a study for the exploration of marine archaeological sites, located at depths that cannot be reached by man, through the construction of a freely explorable 3D version.